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Project AGIMaT (Activity, Games, and Interactive and Manipulative Toys) in Teaching Selected Topics in Mathematics 3

Jeanne Paul Raymundo, Lavenia Almond DeLeon
Psychology and Education: A Multidisciplinary Journal · 2023-08-07 · DOI 10.70838/pemj.110904
Token #1751
✓ Verified on SciChain. The record below hashes to exactly the content hash stored on chain for token #1751.
Token#1751 of SciMatic Articles (ERC-1155), fixed supply 1,000,000
Contract0x0E596B4bb924937aA35D9b342A90347ed6F05eF8
Mint transaction0x3782d8039a94514464e22d1f9515d46c4cda0bdf3ffcf51dc591a84ec551bc40 · block 12097064
Minted2026-10-01 17:31 UTC
Hash on chain0x44aeb2304a09a548e3b9874f3b3ee19cabc54ca234c6f8487f19d46d022010d7
SHA-256 of the record0x44aeb2304a09a548e3b9874f3b3ee19cabc54ca234c6f8487f19d46d022010d7
Article today Matches the anchored record.

Allocation at minting

HolderWalletMintedHolds now
SciMatic (10%) 0xc35709AB…277732 100,000 100,000
Jeanne Paul Raymundo 0x2c8323d2…97Cce3 450,000 450,000
Lavenia Almond DeLeon 0x1f3E72fA…6Bea00 450,000 450,000

The anchored record

Canonical JSON (keys sorted, no spaces, UTF-8). Its SHA-256 is the hash on chain.

{"abstract":"The researchers from Calero-Lanang Elementary School conducted a study to address the problem of incomplete mastery of several concepts in Mathematics experienced by the school for about three years. To address this, they devised \"Project AGIMaT,\" which engaged learners in selected topics in Mathematics 3 using activity, games, interactive and manipulative toys. The study utilized a descriptive comparative design involving 32 Grade 3 pupils from Calero-Lanang Elementary School, and selected topics based on the least mastered skills reported within three years. Participants were subjected to the use of AGIMaT from the second quarter up to the third quarter, and the standard Quarterly Test was used for assessment. The study found that Project AGIMaT increased the mastery in Multiplication and Division and Dissimilar Fractions, with the mean percentage of mastery increasing from 71.15% to 81.51% and from 71.45% to 83.07%, respectively.","abstract_source":"original","authors":["Jeanne Paul Raymundo","Lavenia Almond DeLeon"],"date":"2023-08-07","doi":"10.70838/pemj.110904","id":1751,"issue":9,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"d27c74f105e6a6d4efb072bbdeead6926e310ae8391c2e610d2e9835969578f0","schema":"scimatic-article/1","title":"Project AGIMaT (Activity, Games, and Interactive and Manipulative Toys) in Teaching Selected Topics in Mathematics 3","volume":11}

Check it yourself

1. The record, from the token's own metadata:

printf '%s' "$(curl -s https://scimatic.org/nft/articles/1751.json | jq -r .canonical_record)" | sha256sum

2. The hash stored on chain (contentHash(1751)):

curl -s https://rpc.scimatic.net -H 'content-type: application/json' \
  -d '{"jsonrpc":"2.0","id":1,"method":"eth_call","params":[{"to":"0x0E596B4bb924937aA35D9b342A90347ed6F05eF8","data":"0xf3e0c29000000000000000000000000000000000000000000000000000000000000006d7"},"latest"]}'

The two must be equal (the second with a 0x in front).