Research Article

Evaluating the Effectiveness of Gamified Information Literacy Modules on First-Year Undergraduate Research Skills: A Randomized Controlled Trial

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SciMatic J Lib Info Sci, 2026, 1 (1), 20-26, doi: , ISSN

Abstract

This randomized controlled trial evaluated the pedagogical efficacy of a gamified digital information literacy module compared to traditional lecture-based instruction among first-year undergraduate students. A total of 240 incoming university students were randomly assigned to either an experimental group, which completed a quest-based gamified learning platform featuring interactive challenges, progress badges, and real-time feedback, or a control group, which received standard face-to-face librarian-led instruction accompanied by static online guides. Student performance was measured through pre- and post-intervention cognitive assessments, platform telemetry logs, and a standardized rubric evaluation of source selection and citation quality in subsequent term research papers. Results indicated that students in the gamified condition achieved significantly higher post-intervention scores in database search syntax formulation, critical source evaluation, and scholarly citation practices (p < 0.001, Cohen's d = 1.42). Furthermore, rubric analysis of term papers demonstrated superior integration of peer-reviewed literature in the experimental cohort. These findings suggest that game-informed instructional design enhances both conceptual understanding and practical application of foundational research skills, offering academic libraries a scalable, high-impact model for undergraduate information literacy education.

Keywords randomized controlled trial gamification undergraduate research information literacy academic libraries
Authors 2

The team behind this paper

2 authors, 2 institutions.

This paper University of Ghana — Ghana University of Ghana 1 author Oslo Metropolitan University — Norway Oslo Metropolitan Unive… 1 author Dr. Amina Osei — corresponding author AO Dr. Amina Osei ✉ Prof. Lars Lindqvist LL Prof. Lars Lindqvist

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16
August 2026

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Bibliographic Information

Dr. Amina Osei, Prof. Lars Lindqvist, (2026). Evaluating the Effectiveness of Gamified Information Literacy Modules on First-Year Undergraduate Research Skills: A Randomized Controlled Trial, SciMatic Journal of Library and Information Science, 1(1): 20-26
Bibtex Citation
@article{dr._amina_osei2026sjlis,
author = {Dr. Amina Osei and Prof. Lars Lindqvist},
title = {Evaluating the Effectiveness of Gamified Information Literacy Modules on First-Year Undergraduate Research Skills: A Randomized Controlled Trial},
journal = {SciMatic Journal of Library and Information Science},
year = {2026},
volume = {1},
number = {1},
pages = {20-26},
doi = {},
url = {https://scimatic.org/index.php/show_manuscript/9172}
}
APA Citation
Osei, D.A., Lindqvist, P.L., (2026). Evaluating the Effectiveness of Gamified Information Literacy Modules on First-Year Undergraduate Research Skills: A Randomized Controlled Trial. SciMatic Journal of Library and Information Science, 1(1), 20-26. https://doi.org/

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