Psych Educ Multidisc J,
2026,
54 (4),
428-437,
doi: 10.70838/pemj.540402,
ISSN 2822-4353
Abstract
This study examined how Game-Based Learning (GBL) and Collaborative Problem-Solving (CPS) affect students’ performance in mathematics, focusing on trigonometric ratios of special angles and on solving elevation and depression problems. The research took place in two government schools in Balingasag North District, Misamis Oriental, with 56 Grade 9 students. One group used game-based Learning through interactive bingo games, while the other group used collaborative problem- solving with small group sharing and teamwork exercises. The study employed a quasi-experimental design with pre- and posttests to measure impact. The data were analyzed using descriptive statistics, paired t-tests, and ANCOVA. The Results showed that both GBL and CPS helped students improve their mathematics performance, especially in engagement and excitement, problem-solving, and understanding concepts. These results suggest that GBL and CPS are promising teaching methods that can improve learning, particularly in schools with limited resources. The study offers useful information for teachers, curriculum planners, and policymakers seeking to use interactive and collaborative methods to increase math achievement, motivation, and student involvement.
Keywords:
collaborative problem solving,
mathematics performance,
game-based learning,
trigonometric ratio,
bingo game,
small group sharing