Research Article

Gamified Elements in Philippine Education: A Systematic Review

2705 reads
Psych Educ Multidisc J, 2025, 44 (1), 142-152, DOI: https://doi.org/10.70838/pemj.440109, ISSN 2822-4353
Verified on SciChain · token #6015 of SciMatic Articles (ERC-1155, 1,000,000 tokens)
Contract 0x0E596B4b…F05eF8 · mint transaction · verify the record

Abstract

The rapid integration of digital technology in education has spawned the utilization of gamified components as an approach to increasing learner motivation, engagement, and learning performance. Gamified components—points, badges, leaderboards, levels, and quests—are integrated into instructional design for interactive and fun learning experiences. In the Philippines, interest in utilizing these tools has escalated at all levels of education. Yet, existing literature is still fragmented with differing implementation strategies, methodology procedures, and findings indicated in the study. This systematic review determined the Regional Distribution and Contextual Trends of gamified elements in the Philippine education, the Research Methodologies and Designs of the surveyed articles, the Comparative Analysis of Research Methodologies Across the Reviewed Studies, the Respondent Profiles and Sampling Techniques, and the Conclusions and Pedagogical Implications of the studies regarding the utilization of gamified elements inside the classroom.  The study utilized a systematic review approach to integrate findings from nine peer-reviewed academic papers investigating the application of gamification in Philippine education. 9 out of 365 manuscripts  were selected as part of the systematic review. The review found that there were common benefits including enhanced motivation of students, increased engagement, and increased learning gains—especially where gamified elements were included in terms of curriculum objectives and instructional clarity. In spite of such encouraging results, the review also pointed to challenges like unequal exposure to technology, lack of adequate teacher training, and inconsistent implementation—especially in rural or underprivileged schools. Also, few studies reported longer-term findings or theoretical rationale for studying gamified learning. Based on combined regional data and cross-mapping of effective practices, this study provides evidence-based recommendations to teachers, curriculum developers, and policy-makers who desire to adopt gamified components more equitably, effectively, and context-appropriately.

Keywords systematic review engagement gamification instructional design student motivation Philippine education

The team behind this paper

13 authors, 1 institution.

This paper Cebu Technological University — Philippines Cebu Technological Univ… 13 authors Regine Grace Guisadio — corresponding author RG Regine Grace Guisadio ✉ Apple Jane Tordos AT Apple Jane Tordos Mitch Pocdol MP Mitch Pocdol Francine Lou Taboada FT Francine Lou Taboada Yhena Kyla Petin YP Yhena Kyla Petin Lovella Asentista LA Lovella Asentista Lyn Jane Sumampong LS Lyn Jane Sumampong Febverly Catacutan FC Febverly Catacutan Ermie Gil Catamco EC Ermie Gil Catamco Katrina Delatado KD Katrina Delatado Alona Lerio AL Alona Lerio Maria Luz Villanueva MV Maria Luz Villanueva Cyril Cabello CC Cyril Cabello

Readership

2,706 reads over 15 months.

Top 2% most read in this journal this month
August 2025 October 2026

On SciChain

This article is token #6015 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Regine Grace Guisadio 0x780486…CB4393 69,240 (6.92%)
Apple Jane Tordos 0xED5772…fc9F9E 69,230 (6.92%)
Mitch Pocdol 0x58060B…50D5e8 69,230 (6.92%)
Francine Lou Taboada 0xdF58f0…b8A664 69,230 (6.92%)
Yhena Kyla Petin 0xE15876…F5430E 69,230 (6.92%)
Lovella Asentista 0xbA69a3…9F2525 69,230 (6.92%)
Lyn Jane Sumampong 0xaeB4A3…2C55d9 69,230 (6.92%)
Febverly Catacutan 0x615D5D…5ec1cd 69,230 (6.92%)
Ermie Gil Catamco 0x475408…114C41 69,230 (6.92%)
Katrina Delatado 0x5d6380…c5d291 69,230 (6.92%)
Alona Lerio 0x2049Eb…1Bb092 69,230 (6.92%)
Maria Luz Villanueva 0xb33888…E12228 69,230 (6.92%)
Cyril Cabello 0x8b3A16…F6447B 69,230 (6.92%)
Content hash 0x87865952e6999045b7aabb3ae9cb0327072bbea5ca9e4f15dadc58224a4ea783

Bibliographic Information

Regine Grace Guisadio, Apple Jane Tordos, Mitch Pocdol, Francine Lou Taboada, Yhena Kyla Petin, Lovella Asentista, Lyn Jane Sumampong, Febverly Catacutan, Ermie Gil Catamco, Katrina Delatado, Alona Lerio, Maria Luz Villanueva, Cyril Cabello, (2025). Gamified Elements in Philippine Education: A Systematic Review, Psychology and Education: A Multidisciplinary Journal, 44(1): 142-152
Bibtex Citation
@article{regine_grace_guisadio2025pemj,
author = {Regine Grace Guisadio and Apple Jane Tordos and Mitch Pocdol and Francine Lou Taboada and Yhena Kyla Petin and Lovella Asentista and Lyn Jane Sumampong and Febverly Catacutan and Ermie Gil Catamco and Katrina Delatado and Alona Lerio and Maria Luz Villanueva and Cyril Cabello},
title = {Gamified Elements in Philippine Education: A Systematic Review},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2025},
volume = {44},
number = {1},
pages = {142-152},
doi = {10.70838/pemj.440109},
url = {https://scimatic.org/index.php/show_manuscript/6015}
}
APA Citation
Guisadio, R.G., Tordos, A.J., Pocdol, M., Taboada, F.L., Petin, Y.K., Asentista, L., Sumampong, L.J., Catacutan, F., Catamco, E.G., Delatado, K., Lerio, A., Villanueva, M.L., Cabello, C., (2025). Gamified Elements in Philippine Education: A Systematic Review. Psychology and Education: A Multidisciplinary Journal, 44(1), 142-152. https://doi.org/10.70838/pemj.440109

Author Information

  • To change your profile photo, login to scimatic.org, go to your profile and change the photo.
  • Provide a face photo, and not full body.
  • It is better to remove the background from your photo. Go to Remove Background and then upload to profile
  • If you are unable to login, go to Reset My Password provide your email registered with the article and get new password.
  • In case of any other problem, contact your editor directly or write to us at info @ scimatic.org