Research Article

Effects of Digital Gaming in the Mental Health and Behavioral Status among Adolescents

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Psych Educ Multidisc J, 2023, 12 (7), 730-744, DOI: https://doi.org/10.5281/zenodo.8274883, ISSN 2822-4353
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Abstract

Technological advancements have made it possible for people to play digital games conveniently, anywhere, and at any time. This has made digital gaming one of the most popular forms of entertainment, particularly among adolescents in the Philippines. This descriptive quantitative research investigated the effects and relationship between adolescent gaming habits and mental health and behavioral status of 59 junior high and senior high school students from a private university in Quezon City, Metro Manila, Philippines. The collected data had been counted and tabulated using statistical software with the assistance of a statistician. The researchers made use of the four-point Likert scale to measure the mental health and behavioral status of adolescence. The analysis showed that there is a significant relationship between the number of gaming hours per day and both the mental health (r = 0.539, p < 0.05), and behavioral status of adolescents (r = 0.460, p < 0.05). However, there were no significant relationships found between age, sex, or type of gaming device and mental health or behavioral status. Thus, the study found that violent digital gaming positively affected the adolescent's mood. Violent digital gaming served as a coping mechanism for adolescents who experienced loneliness and provided a sense of connection and social interactions that deal with negative emotions, release anger, or alleviate stress. However, it was noted that participants showed aggressiveness when their gameplay was interrupted.

Keywords Nursing mental health Behavioral status Adolescent gaming habits Excessive gaming Violent digital games Gaming device

The team behind this paper

10 authors, 1 institution.

This paper Our Lady of Fatima University — Philippines Our Lady of Fatima Univ… 10 authors Michael Llabore — corresponding author ML Michael Llabore ✉ Lirica Ann DelosReyes LD Lirica Ann DelosReyes Roxette Anne Garcia RG Roxette Anne Garcia Rachelle Ann Perol RP Rachelle Ann Perol Peter John Parajas PP Peter John Parajas Joel John DelaMerced JD Joel John DelaMerced Mary Ann Lopez ML Mary Ann Lopez Jacquelyn Joyce Nicolas JN Jacquelyn Joyce Nicolas Raniel Marquez RM Raniel Marquez Marie Christene Lim ML Marie Christene Lim

Readership

3,579 reads over 33 months.

February 2024 October 2026

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This article is token #1877 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Michael Llabore 0x9F3BCF…252214 90,000 (9%)
Lirica Ann DelosReyes 0x1e4876…9294D4 90,000 (9%)
Roxette Anne Garcia 0x70db47…ED3886 90,000 (9%)
Rachelle Ann Perol 0x11afBA…3eA0c8 90,000 (9%)
Peter John Parajas 0xdD2e90…F132C0 90,000 (9%)
Joel John DelaMerced 0xebDcdb…B5FE21 90,000 (9%)
Mary Ann Lopez 0x8fC585…8140A8 90,000 (9%)
Jacquelyn Joyce Nicolas 0xCb49A7…329a92 90,000 (9%)
Raniel Marquez 0x84F433…6d00C5 90,000 (9%)
Marie Christene Lim 0x334A99…607AE2 90,000 (9%)
Content hash 0xfd2d25aa990acee1f8e9eb1a5b4a12f1129d8ed4590bd0a40a58ecea6390c82c

Bibliographic Information

Michael Llabore, Lirica Ann DelosReyes, Roxette Anne Garcia, Rachelle Ann Perol, Peter John Parajas, Joel John DelaMerced, Mary Ann Lopez, Jacquelyn Joyce Nicolas, Raniel Marquez, Marie Christene Lim, (2023). Effects of Digital Gaming in the Mental Health and Behavioral Status among Adolescents, Psychology and Education: A Multidisciplinary Journal, 12(7): 730-744
Bibtex Citation
@article{michael_llabore2023pemj,
author = {Michael Llabore and Lirica Ann DelosReyes and Roxette Anne Garcia and Rachelle Ann Perol and Peter John Parajas and Joel John DelaMerced and Mary Ann Lopez and Jacquelyn Joyce Nicolas and Raniel Marquez and Marie Christene Lim},
title = {Effects of Digital Gaming in the Mental Health and Behavioral Status among Adolescents},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2023},
volume = {12},
number = {7},
pages = {730-744},
doi = {10.5281/zenodo.8274883},
url = {https://scimatic.org/index.php/show_manuscript/1877}
}
APA Citation
Llabore, M., DelosReyes, L.A., Garcia, R.A., Perol, R.A., Parajas, P.J., DelaMerced, J.J., Lopez, M.A., Nicolas, J.J., Marquez, R., Lim, M.C., (2023). Effects of Digital Gaming in the Mental Health and Behavioral Status among Adolescents. Psychology and Education: A Multidisciplinary Journal, 12(7), 730-744. https://doi.org/10.5281/zenodo.8274883

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