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computer game
Journals
1
1
Healthcare (Basel, Switzerland)
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Bibliographies
41
1
The RETAIN Simulation-Based Serious Game-A Review of the Literature.
2
ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions
3
Computer game licences: The EULA and its discontents
4
Tablet computer games to measure dorsal stream performance in good and poor readers
5
The implementation of Miro, a media-as-place computer game
6
A new method for tongue rehabilitation with computer games: Pilot study
7
Effectiveness of Cognitive Computer games on Attention Span of Students with Intellectual Disability
8
ExerBrain: A Comparison of Positive and Negative Reinforcement in Attention Training Using BCI based Computer Games
9
Effectiveness of Computer games of Emotion Regulation on Social skills of Children with Intellectual Disability
10
Factitious: Large scale computer game to fight fake news and improve news literacy
11
About some barriers in usage of educational computer games by teachers in STEM
12
Using computer games to support mental health interventions: Naturalistic deployment study
13
Concurrent Validity and Reliability of Alternative Computer Game for the Coincidence-Anticipation Timing Task
14
The development and evaluation of ‘farm animal welfare’: An educational computer game for children
15
Problematic computer game use as expression of Internet addiction and its association with self-rated health in the Lithuanian adolescent population
16
Correction: The evaluation of the effect of a newly designed Computer Game on 7th Grade Students' motivation towards science and aggression [EURASIA J. Math., Sci Tech. Ed, 13, 8, (2017) (5379-5393)] https://doi.org/10.12973/eurasia.2017.00831a
17
The evaluation of the effect of a newly designed computer game on 7th grade students' motivation towards science and aggression
18
Priming effect of computer game violence on children’s aggression levels
19
Emotions in social computer games: Relations with bullying, aggression, and school belonging
20
How gamers manage aggression: Situating skills in collaborative computer games
21
He just wants to play: How goals determine the influence of violent computer games on aggression
22
Exposure to violent computer games and Chinese adolescents' physical aggression: The role of beliefs about aggression, hostile expectations, and empathy
23
Computer games in childhood and adolescence: Relations to addictive behavior, ADHD, and aggression
24
Changes in the P300 amplitude under the influence of "aggressive" computer game in adolescents with different levels of initial aggression and conflicting behavior
25
Excessive computer game playing: Evidence for addiction and aggression?
26
Gender stereotypes, aggression, and computer games: An online survey of women
27
Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents
28
Aggression, competition and computer games: Computer and human opponents
29
Computer Games in Education.
30
The Effectiveness of Educational Computer Games on the Academic Motivation in Third Grade Elementary School Students with Math Learning Disability
31
How teachers integrate a math computer game: Professional development use, teaching practices, and student achievement
32
Teaching a difficult topic using a problem-based concept resembling a computer game: Development and evaluation of an e-learning application for medical molecular genetics
33
Diminishing the Undesirable Effects of the Computer Games with the Kinect Sensors
34
Learning in Educational Computer Games for Novices: The Impact of Support Provision Types on Virtual Presence, Cognitive Load, and Learning Outcomes
35
Effect of tongue-strengthening training combined with a tablet personal computer game in healthy adults.
36
Potential of the computer game «Plines» as a tool for differentiating the cognitive abilities of schoolchildren
37
Game on! development and evaluation of computer games for ESL classroom
38
procedural audio in computer games using motion controllers: an evaluation on the effect and perception
39
people power – computer games in the classroom
40
Parents' Perspectives on a Computer GameâAssisted Rehabilitation Program for Manual Dexterity in Children With Cerebral Palsy: Qualitative Analysis of Expectations, Child Engagement, and Benefits
41
Online microlearning and student engagement in computer games higher education