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Bibliographies
140
1
Rational Prescribing of Antibacterials in Hospitalised Children
2
Treatability Statements in Serious Illness: The Gap Between What is Said and What is Heard.
3
Serious doubts about expensive anticancer drugs
4
Is Antipsychotic Treatment Associated With Risk of Pneumonia in People With Serious Mental Illness?: The Roles of Severity of Psychiatric Symptoms and Global Functioning.
5
SIM-CIG: A Serious Game to Practice and Improve Clinical Guidelines Adoption Based on Computer-Interpretable Guidelines.
6
A systematic review and meta-analysis of social emotional computer based interventions for autistic individuals using the serious game framework
7
Serious Games in Computer Science Learning Goals
8
The PERSON project: a serious brain-computer interface game for treatment in cognitive impairment
9
Pervasive Serious Game for Development Skills in Computer Networking
10
Serious games in learning Computer Networks. An analysis from the optimal experience
11
Applying Evolutionary Psychology to a Serious Game about Children's Interpersonal Conflict
12
Mental health self-directed care financing: Efficacy in improving outcomes and controlling costs for adults with serious mental illness
13
Serious game model to improve attention in children with attention deficit hyperactivity disorder (ADHD)
14
On the role of interaction mode and story structure in virtual reality serious games
15
Serious games to train nursing students to evaluate and care the signs pain
16
Predicting serious injuries due to road traffic accidents in Malaysia by means of artificial neural network
17
Observer reactions to emotional victims of serious crimes: stereotypes and expectancy violations
18
Supporting patients with serious mental illness during physical health treatment.
19
Serious violent behavior and antisocial outcomes as consequences of exposure to ethnic-political conflict and violence among Israeli and Palestinian youth
20
Serious game is an effective learning method for primary health care education of medical students: A randomized controlled trial
21
How Serious Games for Health Enhance Empowerment-Related Patient Education: The Impact of Gender
22
Dark Play of Serious Games: Effectiveness and Features (G4HE2018).
23
How families prepare their children for tooth extraction under general anaesthesia: Family and clinical predictors of non-compliance with a 'serious game'.
24
Towards reducing the immunogenic potential of wheat flour: omega gliadins encoded by the D genome of hexaploid wheat may also harbor epitopes for the serious food allergy WDEIA.
25
Pattern of refractive errors in Buraydah. How serious is the problem?
26
Defining Serious Illness Among Adult Surgical Patients.
27
Medicaid managed care: issues for enrollees with serious mental illness.
28
Symposium: New challenges to clinical communication in serious illness introduction: Through the lens of linguistic theory
29
'It could have been a lot worse': the psychological effects of farm-related serious injury in Victoria.
30
Feasibility Pilot Outcomes of a Mammography Decision Support and Navigation Intervention for Women With Serious Mental Illness Living in Supportive Housing Settings.
31
Taking gender seriously in climate change adaptation and sustainability science research: views from feminist debates and sub-Saharan small-scale agriculture.
32
Some serious sequelae of gastrectomy for ulcers; investigation of patients gastrectomized for ulcers and classed as "invalids" by the Social Security Board.
33
Common Behaviors and Faults When Doffing Personal Protective Equipment for Patients With Serious Communicable Diseases.
34
Taking climate change seriously: An analysis of op-ed articles in Spanish press.
35
Development and evaluation of 'Pure Rush': An online serious game for drug education.
36
The effect of referral to expedited Medicaid on substance use treatment utilization among people with serious mental illness released from prison.
37
The impact of learner metacognition and goal orientation on problem-solving in a serious game environment
38
Serious Games as innovative tools in HR policy
39
Some neck swellings are serious; a case of Lemierre's Syndrome.
40
The Burden of Serious Fungal Infections in Kyrgyzstan
41
Incidence and risk factors of serious adverse events during antituberculous treatment in Rwanda: a prospective cohort study.
42
How serious are Islamic banks in offering green financing?: An exploratory study on Bangladesh banking sector
43
How is the use of e-cigarettes sustained in the customers with serious health symptoms?
44
A Web-Based Serious Game for Health to Reduce Perioperative Anxiety and Pain in Children (CliniPup): Pilot Randomized Controlled Trial.
45
CENGO: A Web-Based Serious Game to Increase the Programming Knowledge Levels of Computer Engineering Students
46
A web-based serious game for health to reduce perioperative anxiety and pain in children (CLiniPup): Pilot randomized controlled trial
47
Sociodemographic Characteristics, Financial Worries and Serious Psychological Distress in U.S. Adults.
48
Sociodemographic Risk Factors for Serious Psychological Distress among U.S. Veterans: Findings from the 2016 National Health Interview Survey
49
Serious psychological distress among adults with active epilepsy in all racial/ethnic groups and among adults with inactive epilepsy in non-Hispanic whites is significantly higher than among adults without epilepsy—U.S. National Health Interview Survey, 2010, 2013, 2015, and 2017
50
Development of Serious Games (Equit'Game) to Address Health and Environmental Inequalities: Protocol for an App-Delivered Program to Perform a Territorial Diagnosis.
51
AntibioGame®: A serious game for teaching medical students about antibiotic use.
52
Story Arcs in Serious Illness: Natural Language Processing features of Palliative Care Conversations.
53
A Retrospective Review of Serious Adverse Drug Reaction Reports in the Nigerian VigiFlow Database from September 2004 to December 2016.
54
Translating group programmes into online formats: establishing the acceptability of a parents' sex and relationships communication serious game.
55
A spatial analysis of Los Angeles County’s burden of serious mental illness in relation to public mental health service providers
56
Food waste posing a serious threat to sustainability in the Kingdom of Saudi Arabia - A systematic review.
57
Racial differences in trends of serious hypoglycemia among higher risk older adults in US Veterans Health Administration, 2004-2015: Relationship to comorbid conditions, insulin use, and hemoglobin A1c level.
58
History and Correlates of Smoking Cessation Behaviors among Smokers with Serious Mental Illness.
59
The RETAIN Simulation-Based Serious Game-A Review of the Literature.
60
Essential in vitro diagnostics for advanced HIV and serious fungal diseases: international experts' consensus recommendations.
61
Factors associated with serious intent to die among suicide attempters in Hungary
62
Gamification, serious games and action video games in optometry practice.
63
Can games change children's eating behaviour? A review of gamification and serious games
64
Serious Games, Gamification, and Serious Mental Illness: A Scoping Review
65
The article isn't serious.
66
Empowering Children with ASD and Their Parents: Design of a Serious Game for Anxiety and Stress Reduction.
67
Serious Games and Gamification in the Corporate Training Environment: a Literature Review
68
Serious gaming and gamification education in health professions: systematic review
69
Population-based palliative care planning in Ireland: how many people will live and die with serious illness to 2046?
70
The Kids Obesity Prevention Program: Cluster Randomized Controlled Trial to Evaluate a Serious Game for the Prevention and Treatment of Childhood Obesity.
71
Pharmacodynamics of intravenous ciprofloxacin in seriously ill patients
72
The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson’s Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study
73
Violent and Serious Suicide Attempters: One Step Closer to Suicide?
74
Screening for serious mental illness in the general population with the K6 screening scale: results from the WHO World Mental Health (WMH) survey initiative
75
Empirical antibiotic choice for the seriously ill patient: are minimization of selection of resistant organisms and maximization of individual outcome mutually exclusive?
76
InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation
77
A review of venovenous haemofiltration in seriously ill infants
78
Pharmacodynamics of intravenous ciprofloxacin in seriously ill patients.
79
A review of venovenous haemofiltration in seriously ill infants
80
The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson’s Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study
81
Serious game for blockchain education purposes (using proof-of-work consensus of bitcoin)
82
is the unserious serious? national traits behind a comic mask
83
learning lean with lego: developing and evaluating the efficacy of a serious game
84
a telemonitoring tool based on serious games addressing money management skills for people with intellectual disability
85
serious games – how do they try to make players think about immigration issues? an overview
86
applying speech technologies to assess verbal memory in patients with serious mental illness
87
experience with ceftolozane-tazobactam for the treatment of serious infections in saudi tertiary care center
88
novel biomarker combination improves the diagnosis of serious bacterial infections in malawian children
89
pepino mosaic virus: a serious threat to tomato plants worldwide
90
thalassemia in pakistan: a forward-looking solution to a serious health issue
91
now is a good time to recognize teaching as serious intellectual work
92
unilateral heliotrope rash in juvenile dermatomyositis: an unusual presentation of an underlying serious disease
93
new hopes and serious potentials for a collaborative network on cognitive science and technology among eco member countries
94
guidelines for an effective design of serious games
95
integrated solution of a back office system for serious games targeted at physiotherapy
96
driver anger scale (das) among car drivers: how serious are they?
97
seriousness, preventability, and burden impact of reported adverse drug reactions in lombardy emergency departments: a retrospective 2-year characterization
98
the analysis of serious fatal road traffic accidents in china
99
review of philip mirowski, never let a serious crisis go to waste: how neoliberalism survived the financial meltdown, new york, verso, 1st edition, 2013, isbn:978-1-781-68079-7, 384 pages
100
breve estudo do estado da arte sobre acidente vascular cerebral e serious games para aplicaÇao no projeto “avc” do nÚcleo de tecnologia assistiva da ufs
101
comparative study to develop a tool for the quality assessment of serious games intended to be used in education
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