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Keyword Connections
serious games
Journals
11
1
Frontiers in psychology
2
computer methods and programs in biomedicine
3
International journal of medical informatics
4
games for health journal
5
drug and alcohol review
6
journal of biomedical informatics
7
journal of the american college of surgeons
8
international journal of paediatric dentistry
9
annual review of psychology
10
neuropsychology, development, and cognition section b, aging, neuropsychology and cognition
11
journal of optometry
Research Groups
0
No Research Group Connected
Bibliographies
18
1
Game-based interventions for neuropsychological assessment, training and rehabilitation: Which game-elements to use? A systematic review.
2
A new tool to assess amnestic mild cognitive impairment in Turkish older adults: virtual supermarket (VSM).
3
Development and evaluation of 'Pure Rush': An online serious game for drug education.
4
AntibioGame®: A serious game for teaching medical students about antibiotic use.
5
Online Patient Portal Use and Time to Renal Transplantation in Patients on Hemodialysis.
6
Exergaming in Youth and Young Adults: A Narrative Overview.
7
Evaluating Impact on Motivation and Academic Performance of a Game-Based Learning Experience Using Kahoot.
8
Gamification, serious games and action video games in optometry practice.
9
a telemonitoring tool based on serious games addressing money management skills for people with intellectual disability
10
review of components from frameworks and models for dgbl for history based courses
11
serious games – how do they try to make players think about immigration issues? an overview
12
comparative study to develop a tool for the quality assessment of serious games intended to be used in education
13
telespeech with tinyeye
14
evaluating the usefulness of eye tracking in game-based learning
15
the art gallery test: a preliminary comparison between traditional neuropsychological and ecological vr-based tests
16
individual and collaborative performance and level of certainty in metavals
17
smart aging platform for evaluating cognitive functions in aging: a comparison with the moca in a normal population
18
Game Design, Effectiveness, and Implementation of Serious Games Promoting Aspects of Mental Health Literacy Among Children and Adolescents: Systematic Review.
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