{"authors":["Catherine Copia","Philip Cuizon"],"doi":"10.5281/zenodo.7388229","id":831,"issue":11,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"licence":"CC BY-NC-ND 4.0","pdf_sha256":"11afea3b38ac42fd5c019460576e44ce8d755e6429c94ea039ca94c9fbcfb843","published":"2022-12-02","schema":"scimatic-publication/1","supersedes":null,"title":"Level of Mobile Game Engagement at this Time of Pandemic: Basis for an Intervention Program","url":"https://scimatic.org/show_manuscript/831","version":1,"volume":5}