{"authors":["Christine Ann Florese"],"doi":"10.70838/pemj.450809","id":6237,"issue":8,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"licence":"CC BY-NC-ND 4.0","pdf_sha256":"c4d2348aeb117d75ff40c9e88865e7d48c3207545c07cd8c49724e83a726daa6","published":"2025-08-26","schema":"scimatic-publication/1","supersedes":null,"title":"Digital Game-Based Learning: A Tool for Enhancing Engagement, Motivation, and Autonomy in Araling Panlipunan of Grade Eight Junior High School Students","url":"https://scimatic.org/show_manuscript/6237","version":1,"volume":45}