{"authors":["Real Joy Keziah Ranoco","Ian Caliba"],"doi":"10.5281/zenodo.14843318","id":4493,"issue":9,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"licence":"CC BY-NC-ND 4.0","pdf_sha256":"7452c3c264e4c8296b8429445e6a0aaf71c9a527353ba675e75511d1cf0910e8","published":"2025-02-10","schema":"scimatic-publication/1","supersedes":null,"title":"The Influence of Digital Gaming on the Educational Outcome of Learners: A Basis for Action Plan","url":"https://scimatic.org/show_manuscript/4493","version":1,"volume":31}