{"authors":["Rene Ellen Benneth Villacarlos","Joseph Anthony Nietes","Reanne Joy Aliligay","Vivian Caspe","Via Dianne Fieldad","Reychel Mae Galindo","Ruthell Moreno"],"doi":"10.5281/zenodo.10672206","id":2544,"issue":3,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"licence":"CC BY-NC-ND 4.0","pdf_sha256":"f03b1572549dd7ae6635e154956162c531344a291fd52e10a863a13673225211","published":"2024-02-16","schema":"scimatic-publication/1","supersedes":null,"title":"Effectiveness of Gamification Strategy in Increasing the Grade 10 Student’s Academic Motivation","url":"https://scimatic.org/show_manuscript/2544","version":1,"volume":17}