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Game-Based Learning: A Teaching Intervention Strategy to Improve the Reading Performance of Grade 3 Learners

Rosame Valmores, Victoria Albacete
Psychology and Education: A Multidisciplinary Journal · 2026-05-27 · DOI 10.70838/pemj.570302
Token #7975
✓ Verified on SciChain. The record below hashes to exactly the content hash stored on chain for token #7975.
Token#7975 of SciMatic Articles (ERC-1155), fixed supply 1,000,000
Contract0x0E596B4bb924937aA35D9b342A90347ed6F05eF8
Mint transaction0xe6b2906b6961d80e03431cb55a7db8cd6db8dbcc75d25391c31772b416bcb196 · block 12111338
Minted2026-10-02 13:20 UTC
Hash on chain0x86d7d9cd5300657df8e3d20e41d7f422272f5c0ff7f8b5d550cf5f7b660e5500
SHA-256 of the record0x86d7d9cd5300657df8e3d20e41d7f422272f5c0ff7f8b5d550cf5f7b660e5500
Article today Matches the anchored record.

Allocation at minting

HolderWalletMintedHolds now
SciMatic (10%) 0xc35709AB…277732 100,000 100,000
Rosame Valmores 0x7b9D40aE…CEe598 450,000 450,000
Victoria Albacete 0x27d61024…B44F98 450,000 450,000

The anchored record

Canonical JSON (keys sorted, no spaces, UTF-8). Its SHA-256 is the hash on chain. The abstract here is gemini shortened, not the author's own text.

{"abstract":"This study investigated the effectiveness of a game-based reading program on the reading comprehension of 36 Grade 3 learners in a small school in the Division of Malaybalay City during the School Year 2023-2024. The research used a one-group pretest-posttest design and total enumeration sampling. A Division Standardized Reading Comprehension Test was administered to determine the learners' reading performance in vocabulary, word decoding, and reading comprehension skills before and after the game-based learning intervention. Data were analyzed using frequency, percentage, mean, and thematic analysis. Results showed that after implementation, learners achieved a very satisfactory proficiency level for vocabulary skills, very satisfactory for word decoding skills, and satisfactory for reading comprehension skills. Overall, the learners' reading comprehension level was satisfactory post-intervention. A significant difference was found in learners’ reading comprehension skills before and after the game-based learning. Three main themes emerged from learners' experiences: GBL as an innovative approach, a functional learning strategy, and an engaging and authentic experience. The study concludes that incorporating educational games into reading instruction can significantly enhance student reading comprehension.","abstract_source":"gemini_shortened","authors":["Rosame Valmores","Victoria Albacete"],"date":"2026-05-27","doi":"10.70838/pemj.570302","id":7975,"issue":3,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"0541c2505dcdc1753a45f65f2e34aee01a656db2ca6ab78072b63008a1ec2c1e","schema":"scimatic-article/1","title":"Game-Based Learning: A Teaching Intervention Strategy to Improve the Reading Performance of Grade 3 Learners","volume":57}

Check it yourself

1. The record, from the token's own metadata:

printf '%s' "$(curl -s https://scimatic.org/nft/articles/7975.json | jq -r .canonical_record)" | sha256sum

2. The hash stored on chain (contentHash(7975)):

curl -s https://rpc.scimatic.net -H 'content-type: application/json' \
  -d '{"jsonrpc":"2.0","id":1,"method":"eth_call","params":[{"to":"0x0E596B4bb924937aA35D9b342A90347ed6F05eF8","data":"0xf3e0c2900000000000000000000000000000000000000000000000000000000000001f27"},"latest"]}'

The two must be equal (the second with a 0x in front).