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Student Engagement and Sports Skills Enhancement Through Game-Based Learning Activities

Jayson Petargue, Cresencio Mejarito
Psychology and Education: A Multidisciplinary Journal · 2026-05-27 · DOI 10.70838/pemj.570205
Token #7967
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Token#7967 of SciMatic Articles (ERC-1155), fixed supply 1,000,000
Contract0x0E596B4bb924937aA35D9b342A90347ed6F05eF8
Mint transaction0x6e57d6eb845ccf4e53fd50ecd4e604693a3fcbc9ea43a43947e22bb88b93887f · block 12111279
Minted2026-10-02 13:15 UTC
Hash on chain0xac6a1e648a7eac8823e09153a4b2f2ec6a49d61037b8d5c71ce77000e4ac948b
SHA-256 of the record0xac6a1e648a7eac8823e09153a4b2f2ec6a49d61037b8d5c71ce77000e4ac948b
Article today Matches the anchored record.

Allocation at minting

HolderWalletMintedHolds now
SciMatic (10%) 0xc35709AB…277732 100,000 100,000
Jayson Petargue 0x8B323b65…b42773 450,000 450,000
Cresencio Mejarito 0x532f4AB7…5d408B 450,000 450,000

The anchored record

Canonical JSON (keys sorted, no spaces, UTF-8). Its SHA-256 is the hash on chain.

{"abstract":"Game-Based Learning (GBL) has emerged as an innovative instructional approach that promotes active participation, experiential learning, and collaborative engagement in Physical Education. This study investigated the effectiveness of GBL in improving students’ sports skills, engagement, and teamwork among college students enrolled in Physical Education courses at Biliran Province State University during the Academic Year 2025–2026. The study employed a quasi-experimental non-equivalent control group pretest–posttest design within an explanatory sequential mixed-methods framework. A total of 160 first- and second-year college students participated in the study, with 80 students assigned to the experimental group and 80 students assigned to the control group. Quantitative data were collected using the Game Performance Assessment Instrument (GPAI), Sport Engagement Questionnaire (SEQ), and Engagement and Teamwork Survey. Statistical analyses included descriptive statistics, paired-samples t-tests, independent-samples t-tests, ANCOVA, and Cohen’s d effect size analysis. Results revealed significant improvements in the experimental group across sports skills (t = 5.73, p < .001), teamwork (t = 3.94, p < .001), vigor (t = 4.62, p < .001), and overall engagement (t = 5.28, p < .001). ANCOVA findings further confirmed that the GBL intervention remained statistically significant after controlling for pretest scores. Effect size analysis indicated small-to-medium practical effects, particularly in sports skills (d = 0.49) and peer teamwork (d = 0.58). Qualitative findings revealed themes related to increased motivation, active participation, collaboration, enjoyment, and skill application. The integration of quantitative and qualitative findings demonstrated that GBL effectively enhances students’ physical performance, engagement, and social interaction in Physical Education.","abstract_source":"original","authors":["Jayson Petargue","Cresencio Mejarito"],"date":"2026-05-27","doi":"10.70838/pemj.570205","id":7967,"issue":2,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"d52a5bbeb608e7dc39edaf102f6529adb75d9aa072278ba1a537a74a7c6faa2a","schema":"scimatic-article/1","title":"Student Engagement and Sports Skills Enhancement Through Game-Based Learning Activities","volume":57}

Check it yourself

1. The record, from the token's own metadata:

printf '%s' "$(curl -s https://scimatic.org/nft/articles/7967.json | jq -r .canonical_record)" | sha256sum

2. The hash stored on chain (contentHash(7967)):

curl -s https://rpc.scimatic.net -H 'content-type: application/json' \
  -d '{"jsonrpc":"2.0","id":1,"method":"eth_call","params":[{"to":"0x0E596B4bb924937aA35D9b342A90347ed6F05eF8","data":"0xf3e0c2900000000000000000000000000000000000000000000000000000000000001f1f"},"latest"]}'

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