| Token | #7253 of SciMatic Articles (ERC-1155), fixed supply 1,000,000 |
|---|---|
| Contract | 0x0E596B4bb924937aA35D9b342A90347ed6F05eF8 |
| Mint transaction | 0x3328c02a54f467057bdcb743340c1a5188b0acd337f98260548c0cf786b03d5d · block 12109779 |
| Minted | 2026-10-02 11:10 UTC |
| Hash on chain | 0x8f7759a2feb4b3307326f5d4884215aeb0f913448c6ce231e2ffe0ffe24bd127 |
| SHA-256 of the record | 0x8f7759a2feb4b3307326f5d4884215aeb0f913448c6ce231e2ffe0ffe24bd127 |
| Article today | Matches the anchored record. |
| Holder | Wallet | Minted | Holds now |
|---|---|---|---|
| SciMatic (10%) | 0xc35709AB…277732 | 100,000 | 100,000 |
| Christina Grace Ledesma | 0x7f4aB3Fc…39Ebe9 | 900,000 | 900,000 |
Canonical JSON (keys sorted, no spaces, UTF-8). Its SHA-256 is the hash on chain. The abstract here is gemini shortened, not the author's own text.
{"abstract":"The K to 12 Curriculum in Philippine schools introduced constructivism and the Game-Based Learning Approach, aiming to make learning enjoyable. This study investigated the effectiveness of this approach on the literacy and numeracy of Badjao children, contrasting it with the traditional instruction of the previous Basic Education Curriculum. Using an experimental research design, 20 Badjao children were given a 15-item literacy test and a 20-item numeracy test as both pre-test and post-test. Inferential statistics, specifically the t-test for two means, were employed to assess significant improvements. Results showed a statistically significant improvement in literacy (t-value: 4.323, p-value: 0.0003) and numeracy (t-value: 4.529, p-value: 0.0002) among the Badjao respondents after the Game-Based Learning Approach was implemented. The study concludes that the Game-Based Learning Approach effectively improved the literacy and numeracy skills of the Badjao children, recommending its consideration as an innovative teaching strategy for educators.","abstract_source":"gemini_shortened","authors":["Christina Grace Ledesma"],"date":"2026-02-26","doi":"10.70838/pemj.520705","id":7253,"issue":7,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"17a9804c0a0832282eb826990209c44fa7d8127388b20c85403671d58a5f6e2a","schema":"scimatic-article/1","title":"The Use of Game-Based Learning Approach to the Literacy and Numeracy of Badjao Children","volume":52}
1. The record, from the token's own metadata:
printf '%s' "$(curl -s https://scimatic.org/nft/articles/7253.json | jq -r .canonical_record)" | sha256sum
2. The hash stored on chain (contentHash(7253)):
curl -s https://rpc.scimatic.net -H 'content-type: application/json' \
-d '{"jsonrpc":"2.0","id":1,"method":"eth_call","params":[{"to":"0x0E596B4bb924937aA35D9b342A90347ed6F05eF8","data":"0xf3e0c2900000000000000000000000000000000000000000000000000000000000001c55"},"latest"]}'
The two must be equal (the second with a 0x in front).