| Token | #6921 of SciMatic Articles (ERC-1155), fixed supply 1,000,000 |
|---|---|
| Contract | 0x0E596B4bb924937aA35D9b342A90347ed6F05eF8 |
| Mint transaction | 0xd5a821ee6b7b47fc8805fdcbb90e25082fd5415d8b010fa74d630312f2e74761 · block 12109176 |
| Minted | 2026-10-02 10:20 UTC |
| Hash on chain | 0x8339590ecbb95dd2afe798a6b5803eff6270d760c2f822cce295f6c42c9bd1fb |
| SHA-256 of the record | 0x8339590ecbb95dd2afe798a6b5803eff6270d760c2f822cce295f6c42c9bd1fb |
| Article today | Matches the anchored record. |
| Holder | Wallet | Minted | Holds now |
|---|---|---|---|
| SciMatic (10%) | 0xc35709AB…277732 | 100,000 | 100,000 |
| Roozie Quea Elkanah Idlana | 0x29165D38…0E0940 | 900,000 | 900,000 |
Canonical JSON (keys sorted, no spaces, UTF-8). Its SHA-256 is the hash on chain.
{"abstract":"Education continually evolves to meet the diverse learning needs of children, particularly those outside formal schooling. Traditional, teacher-centered instruction often limits engagement and active participation, prompting the need for innovative strategies that foster meaningful learning. This study examines the efficacy of the Game-Based Teaching Approach (GBTA) compared with the Traditional Teaching Approach (TTA) in enhancing literacy and numeracy skills among out-of-school children aged 8–12 in Barangay Abanico, Puerto Princesa City. Using a quasi-experimental design, the study involved two groups: the experimental group received literacy and numeracy lessons through GBTA, while the control group received TTA instruction. Data were gathered through pre- and post-tests and structured questionnaires and analyzed using descriptive statistics and percentage computations. Results indicated that learners exposed to GBTA demonstrated greater improvement in literacy and numeracy performance, along with higher levels of motivation, engagement, and collaboration. These findings suggest that GBTA provides a more interactive and effective learning environment than traditional methods, highlighting its potential as a dynamic instructional strategy to address learning gaps, promote active participation, and cultivate positive attitudes toward literacy and numeracy development among out-of-school youth.","abstract_source":"original","authors":["Roozie Quea Elkanah Idlana"],"date":"2025-12-18","doi":"10.70838/pemj.500709","id":6921,"issue":7,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"a1d6e624a50ac2d1c6de350a4f3f5963abf83b7b6525deb498576c2aeb8b11f5","schema":"scimatic-article/1","title":"Efficacy of Game-Based Versus Traditional Teaching Approaches on Literacy and Numeracy Outcomes","volume":50}
1. The record, from the token's own metadata:
printf '%s' "$(curl -s https://scimatic.org/nft/articles/6921.json | jq -r .canonical_record)" | sha256sum
2. The hash stored on chain (contentHash(6921)):
curl -s https://rpc.scimatic.net -H 'content-type: application/json' \
-d '{"jsonrpc":"2.0","id":1,"method":"eth_call","params":[{"to":"0x0E596B4bb924937aA35D9b342A90347ed6F05eF8","data":"0xf3e0c2900000000000000000000000000000000000000000000000000000000000001b09"},"latest"]}'
The two must be equal (the second with a 0x in front).