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Game-Based Learning as an Alternative Remediation Strategy in Science Education: A Mixed Method Case Study

May-Annjoy Agpuon
Psychology and Education: A Multidisciplinary Journal · 2025-12-06 · DOI 10.70838/pemj.491001
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Token#6819 of SciMatic Articles (ERC-1155), fixed supply 1,000,000
Contract0x0E596B4bb924937aA35D9b342A90347ed6F05eF8
Mint transaction0xd5c0e0189cd6eff829c33f8431cabfef045e4ed55185b11c2bb18e8b32c5d81c · block 12108959
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Hash on chain0x1565e54095f86d1e2bf72783a69f95bf264e96a8bbae2150ee83ae06daf4b27e
SHA-256 of the record0x1565e54095f86d1e2bf72783a69f95bf264e96a8bbae2150ee83ae06daf4b27e
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HolderWalletMintedHolds now
SciMatic (10%) 0xc35709AB…277732 100,000 100,000
May-Annjoy Agpuon 0xd5A1CEB1…53bE80 900,000 900,000

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{"abstract":"Student diversity in learning capacities presents significant challenges for science educators, particularly in sustaining interest and achieving mastery across different learning styles. This study addresses the problem of ineffective traditional remediation methods in science education by implementing game-based learning as an intervention using the Game Network Analysis (GaNA) framework (Shah & Foster, 2014). The study employed a one-shot case study design with 26 ninth-grade students from two sections who received grades of 7 in Science during the first quarter, as well as two science teachers involved in the remediation planning. Students collaborated with teachers to create board games aligned with K-12 curriculum competencies, which were subsequently used during remediation sessions. Data collection used a mixed-methods approach, incorporating a 15-item Likert-scale survey based on the GaNA framework components (TPACK, PCaRD, and ICCE) and focus group discussions with both students and teachers. Results indicated improved student engagement, enhanced understanding of science concepts, and reduced teacher burden in conducting remediation. The study demonstrates that cost-effective, non-digital game-based learning can serve as an effective alternative to traditional remediation methods while promoting collaborative learning and higher-order thinking skills. These findings contribute to science education practice by providing evidence-based strategies for implementing game-based remediation in resource-constrained educational environments.","abstract_source":"original","authors":["May-Annjoy Agpuon"],"date":"2025-12-06","doi":"10.70838/pemj.491001","id":6819,"issue":10,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"053bf6094e134eeb0bcc70bbba770e8745d22e560c31e47b5e1b7c669bdcec55","schema":"scimatic-article/1","title":"Game-Based Learning as an Alternative Remediation Strategy in Science Education: A Mixed Method Case Study","volume":49}

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