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Enhancing the Basic Operation Performance in Integers of Grade 10 Learners in Apad National High School through the Use of Krypto Games

Julius Alfred An
Psychology and Education: A Multidisciplinary Journal · 2025-08-14 · DOI 10.70838/pemj.450104
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Token#6155 of SciMatic Articles (ERC-1155), fixed supply 1,000,000
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Mint transaction0xce17e99e2754dd5ad70cdb90a0361113541fbaaaadd0a8640813f0f7f81032c4 · block 12107438
Minted2026-10-02 07:55 UTC
Hash on chain0x53e0009102c13dabce1299ff94d94ed22e5ac6e0270819cf986eefdeefa8617a
SHA-256 of the record0x53e0009102c13dabce1299ff94d94ed22e5ac6e0270819cf986eefdeefa8617a
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HolderWalletMintedHolds now
SciMatic (10%) 0xc35709AB…277732 100,000 100,000
Julius Alfred An 0xd588AA1a…2DE7CB 900,000 900,000

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{"abstract":"This study explores the possibilities of Krypto games as a new strategy for enhancing the basic integer operation of Grade 10 students of Apad National High School. We are aware that there are many students who have hard time with integer operations, an import aspect of math that is a prerequisite for learning other concepts such as algebra or problem-solving. Understanding this, the value of creative methods of encouraging computational fluency in a fun and non-threatening manner is advocated in the study. To investigate this, a pre-experimental one-group pretest–posttest design was used in the study. Students attended traditional math lessons where Krypto Games were used as game-based learning. Pre- and post-measurements were used to assess and to compare pupils' progress before and after the intervention. The results clearly demonstrated a positive impact on their average performance due to the use of Krypto Games. Students were more motivated, more involved and had a better grasp of integer operations. Not only did the intervention help the learners develop their mathematical/math skills, but it also enhanced learner motivation and participation in the classroom. In general, the results validate the effectiveness of interactive student-centered methods in teaching mathematics. Games-based strategies, such as those used at Krypto Games, offer an efficient way to augment authentic learning of mathematics in a fun and meaningful way. By transforming abstract concepts into a game, you are much more likely to engage kids and have them truly learn something about the subject. The current study recommends further investigation and inclusion of these strategies in the syllabus to improve academic achievement and liking of the subject by its learners.","abstract_source":"original","authors":["Julius Alfred An"],"date":"2025-08-14","doi":"10.70838/pemj.450104","id":6155,"issue":1,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"09fdc88e02f1b2f94aea7fd8c9038343f9df406c804d601387047ea62ccb36b5","schema":"scimatic-article/1","title":"Enhancing the Basic Operation Performance in Integers of Grade 10 Learners in Apad National High School through the Use of Krypto Games","volume":45}

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