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A Mixed Method Study on Gaming Profiles, Gaming Behavior, Sociodemographic Characteristics and Personality Traits of Gen Z in Quezon City

Shamae Perez, Trisha Reymundo, Jhon Martin Bagasona, Bea Teresa Sengco
Psychology and Education: A Multidisciplinary Journal · 2025-05-29 · DOI 10.70838/pemj.380704
Token #5323
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Token#5323 of SciMatic Articles (ERC-1155), fixed supply 1,000,000
Contract0x0E596B4bb924937aA35D9b342A90347ed6F05eF8
Mint transaction0x8a2fc3671d78f6a695e4aecafca41eb82292416efd4f6ab2e0e99bb7d8bc3d4a · block 12105457
Minted2026-10-02 05:10 UTC
Hash on chain0x619465c0932581e403757e606c6a6875642f0bb19331401cd575372af28662cb
SHA-256 of the record0x619465c0932581e403757e606c6a6875642f0bb19331401cd575372af28662cb
Article today Matches the anchored record.

Allocation at minting

HolderWalletMintedHolds now
SciMatic (10%) 0xc35709AB…277732 100,000 100,000
Shamae Perez 0x50aCA60E…608259 225,000 225,000
Trisha Reymundo 0xa575853F…01a82D 225,000 225,000
Jhon Martin Bagasona 0x23D2373d…Ff8920 225,000 225,000
Bea Teresa Sengco 0xeE2Bfc2D…635680 225,000 225,000

The anchored record

Canonical JSON (keys sorted, no spaces, UTF-8). Its SHA-256 is the hash on chain.

{"abstract":"This mixed-method study explored the relationships among gaming profiles, gaming behavior, sociodemographic characteristics, and personality traits of Generation Z (Gen Z) gamers in Quezon City. Utilizing an explanatory sequential design, the research began with a quantitative phase involving 300 respondents aged 18–27, followed by qualitative interviews with selected participants. Quantitative data were gathered through a researcher-made questionnaire focusing on four domains: socio-demographics, Bartle's player taxonomy (Achievers, Explorers, Socializers, Killers), gaming behavior based on the Theory of Planned Behavior, and the Big Five personality traits. The analysis revealed that most Gen Z gamers identified as Socializers and Explorers, with males spending significantly more time gaming than females. While gaming hours were significantly correlated with gaming behavior and personality traits such as conscientiousness and openness to experience, gender showed minimal association with behavioral domains, except for a slight link between the Killer profile and male gamers. Qualitative insights enriched the understanding of how gaming hours impact emotional regulation, time management, and perceived personality shifts, highlighting positive (independence, stress relief) and harmful (irritability, neglect of responsibilities) consequences. Thematic analysis revealed that motivations, social dynamics, and game types influenced gaming behavior and personality traits. This study underscores the role of gaming as a recreational activity and a social and psychological experience that shapes behavior and identity. The findings can benefit game developers, educators, mental health professionals, and parents by helping them understand and guide Gen Z’s gaming experiences. Future research may delve deeper into gender dynamics and the longitudinal impacts of gaming on personality development.","abstract_source":"original","authors":["Shamae Perez","Trisha Reymundo","Jhon Martin Bagasona","Bea Teresa Sengco"],"date":"2025-05-29","doi":"10.70838/pemj.380704","id":5323,"issue":7,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"4411024a2cbffb2f8f00ce6cf3ea0f599480fed6c8154a280406662cf32fdb97","schema":"scimatic-article/1","title":"A Mixed Method Study on Gaming Profiles, Gaming Behavior, Sociodemographic Characteristics and Personality Traits of Gen Z in Quezon City","volume":38}

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  -d '{"jsonrpc":"2.0","id":1,"method":"eth_call","params":[{"to":"0x0E596B4bb924937aA35D9b342A90347ed6F05eF8","data":"0xf3e0c29000000000000000000000000000000000000000000000000000000000000014cb"},"latest"]}'

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