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Enhancing the Mathematics Performance Level of Grade 8 Students through The Number Tower: A Game-Based Intervention in Addition and Subtraction of Integers

Jeann Guan, Maricar Dedase, Kelvin Carl Fulay, Jan Angelo Morata
Psychology and Education: A Multidisciplinary Journal · 2025-03-26 · DOI 10.70838/pemj.340405
Token #4758
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Token#4758 of SciMatic Articles (ERC-1155), fixed supply 1,000,000
Contract0x0E596B4bb924937aA35D9b342A90347ed6F05eF8
Mint transaction0xf7598bc54df1d8cb3dd92293c9c3d85b317ab67e72aa23b6f12850230ef00606 · block 12104138
Minted2026-10-02 03:20 UTC
Hash on chain0x89b5f3bc16128c94c8fb24d9ed9bad0edb40abc38f8c12edf3743f8075f607b0
SHA-256 of the record0x89b5f3bc16128c94c8fb24d9ed9bad0edb40abc38f8c12edf3743f8075f607b0
Article today Matches the anchored record.

Allocation at minting

HolderWalletMintedHolds now
SciMatic (10%) 0xc35709AB…277732 100,000 100,000
Jeann Guan 0xC87f00D4…45C70E 225,000 225,000
Maricar Dedase 0x632b8FbB…1dd235 225,000 225,000
Kelvin Carl Fulay 0xdd7ccff1…81008a 225,000 225,000
Jan Angelo Morata 0xB7a9Bcd6…4a5115 225,000 225,000

The anchored record

Canonical JSON (keys sorted, no spaces, UTF-8). Its SHA-256 is the hash on chain.

{"abstract":"The Number Tower is a game intended to improve the performance of Grade 8 students at J.P. Laurel High School for S.Y. 2024-2025 relative to the addition and subtraction of integers. The study used quasi-experimental and one-group pretest-posttest as a research design. The researchers employ a non-probability sampling technique specifically purposive sampling. The study utilized the multiple-choice questionnaire for the pre-test, implemented The Number Tower Game for intervention, and conducted the post-test and interview guide afterward. The results of the pre-test and post-test show an increase in students' performance from FS (Fairly Satisfactory) to S (Satisfactory) after the utilization of the game. The result of the t-test revealed that there is a significant difference between the pretest and posttest scores of the 25 students after the utilization of the game. This means that the utilization of The Number Tower is effective in improving the level of performance of the least performing students in the addition and subtraction of integers.","abstract_source":"original","authors":["Jeann Guan","Maricar Dedase","Kelvin Carl Fulay","Jan Angelo Morata"],"date":"2025-03-26","doi":"10.70838/pemj.340405","id":4758,"issue":4,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"1f9745ab7ceee998c3d0ed13ecf10105596aec56d77fb1e4f85865a50ca55c0b","schema":"scimatic-article/1","title":"Enhancing the Mathematics Performance Level of Grade 8 Students through The Number Tower: A Game-Based Intervention in Addition and Subtraction of Integers","volume":34}

Check it yourself

1. The record, from the token's own metadata:

printf '%s' "$(curl -s https://scimatic.org/nft/articles/4758.json | jq -r .canonical_record)" | sha256sum

2. The hash stored on chain (contentHash(4758)):

curl -s https://rpc.scimatic.net -H 'content-type: application/json' \
  -d '{"jsonrpc":"2.0","id":1,"method":"eth_call","params":[{"to":"0x0E596B4bb924937aA35D9b342A90347ed6F05eF8","data":"0xf3e0c2900000000000000000000000000000000000000000000000000000000000001296"},"latest"]}'

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