| Token | #4516 of SciMatic Articles (ERC-1155), fixed supply 1,000,000 |
|---|---|
| Contract | 0x0E596B4bb924937aA35D9b342A90347ed6F05eF8 |
| Mint transaction | 0xc992340ce4362356f6ed451c72a30aa39f98db962ab0981538470a2ccd6033ce · block 12103563 |
| Minted | 2026-10-02 02:32 UTC |
| Hash on chain | 0xee079f000088d045886854e34eb76f3a462daa182ec4ecedfd48f39f3907871c |
| SHA-256 of the record | 0xee079f000088d045886854e34eb76f3a462daa182ec4ecedfd48f39f3907871c |
| Article today | Matches the anchored record. |
| Holder | Wallet | Minted | Holds now |
|---|---|---|---|
| SciMatic (10%) | 0xc35709AB…277732 | 100,000 | 100,000 |
| Maria Mates | 0x12f7Ab49…e32e03 | 900,000 | 900,000 |
Canonical JSON (keys sorted, no spaces, UTF-8). Its SHA-256 is the hash on chain.
{"abstract":"This study aimed to determine the factors affecting the academic achievement of Grade 8 students. Specifically, it sought to determine if there is a significant relationship between academic performance in Mathematics and each of the following constructs: IQ, academic performance in Science, academic performance in English, and frequency of online gaming. The scores used to determine the performing and non- performing were taken from the year-end test results of the Division Integration on Assessment of Learning Monitoring and Evaluation (DIAL-ME) conducted by the division of Cebu province last school year 2022-2023. The study was composed of 80 students, the upper 40 for performing, and the lower 40 for non-performing after their scores were ranked from highest to lowest. There were 183 grade 8 students from San Agustin National High School, San Agustin Madridejos, Cebu. The grades of the students in Science 8 and English 8 were obtained in the school records as a basis for academic performance. The Intelligence Quotient (IQ) of the students was measured using commercial IQ tests taken from https://new-iq-test.com/#sts and for the frequency of gaming, the research questionnaire was taken from the website Gaming Addicts Anonymous (n.d). By examining the 4 constructs, it sought to determine how they influenced learners' success or struggle in mathematics. The study utilized a quantitative descriptive-comparative research design, analyzing the mathematical abilities of both high and low-performing students concerning these factors, particularly in the areas of IQ and academic performance, while online gaming was found to have a moderate negative impact on the mathematical proficiency of non-performing students. The findings offer insights that can guide the development of intervention strategies to enhance learners’ performance in mathematics and address the potential effects of online gaming.","abstract_source":"original","authors":["Maria Mates"],"date":"2025-02-17","doi":"10.5281/zenodo.14881772","id":4516,"issue":3,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"8666ae67e89ad8a063a6674eed6136400952014a54e4273f2a7eea7583fabc53","schema":"scimatic-article/1","title":"Performing and Non-Performing Learners in Mathematics 8: A Discriminant Analysis","volume":32}
1. The record, from the token's own metadata:
printf '%s' "$(curl -s https://scimatic.org/nft/articles/4516.json | jq -r .canonical_record)" | sha256sum
2. The hash stored on chain (contentHash(4516)):
curl -s https://rpc.scimatic.net -H 'content-type: application/json' \
-d '{"jsonrpc":"2.0","id":1,"method":"eth_call","params":[{"to":"0x0E596B4bb924937aA35D9b342A90347ed6F05eF8","data":"0xf3e0c29000000000000000000000000000000000000000000000000000000000000011a4"},"latest"]}'
The two must be equal (the second with a 0x in front).