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The Effectiveness of Game-Based Strategies in Learning Mathematics

Paul Melcar Paglomutan
Psychology and Education: A Multidisciplinary Journal · 2024-09-19 · DOI 10.5281/zenodo.13789162
Token #3613
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Token#3613 of SciMatic Articles (ERC-1155), fixed supply 1,000,000
Contract0x0E596B4bb924937aA35D9b342A90347ed6F05eF8
Mint transaction0x57043ea0befba382bf75cd4a7de795e76fcd5433d132d688282e0a0e35f121e9 · block 12101317
Minted2026-10-01 23:25 UTC
Hash on chain0x596784d26ff2d6e9c8a47f4c4fd1fe479fa0318f643866ac7c2ece1961d5c291
SHA-256 of the record0x596784d26ff2d6e9c8a47f4c4fd1fe479fa0318f643866ac7c2ece1961d5c291
Article today Matches the anchored record.

Allocation at minting

HolderWalletMintedHolds now
SciMatic (10%) 0xc35709AB…277732 100,000 100,000
Paul Melcar Paglomutan 0xc2eB99bf…766b85 900,000 900,000

The anchored record

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{"abstract":"This study sought to determine the effectiveness of utilizing game-based strategies in learning mathematics in the junior school specifically grade 10 students. In this study, embedded mixed methods research design was used to gather both quantitative and qualitative data from the participants in which the second served as supporting data to supplement the first. The results of the study revealed that game-based strategies provided a strong influence in maximizing learning mathematics and retention was also evident in the result of students’ test performance allowing them to recall concepts learned and skillfully solve problems from the different activities they experienced with the use of the game-based strategies. Moreover, the participants shared meaningful experiences learning mathematics after the intervention. With the use of such strategies, they were able to recognize how lessons were discussed in a different manner with full of insights and realization that learning can be both engaging and rewarding. Moreover, the test performance result analyzed using mean showed an increasing average score indicating that the participants could still recall how to solve mathematical problems which took place after the intervention was utilized. Furthermore, results in the inferential statistics analyzed using Repeated Measures ANOVA also revealed that there were significant differences in the pretest, post-test, and retention test of the participants specifically majority on pretest and post-test, and pretest and retention test using post-hoc analysis. These results imply that with constant practice of utilizing teaching strategies like integrating games in class, it can improve learning outcomes, increase engagement, provide short-term retention, and promote pedagogical innovation. In education, these long-term knowledge and skills in mathematics will lead to higher test performance while aligning the 21st century skills essential in the success of teaching and learning.","abstract_source":"original","authors":["Paul Melcar Paglomutan"],"date":"2024-09-19","doi":"10.5281/zenodo.13789162","id":3613,"issue":4,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"c5b68d93f244a2765f5be8a5d01b69b131b02902cf159ae1c0deea7d927c7b39","schema":"scimatic-article/1","title":"The Effectiveness of Game-Based Strategies in Learning Mathematics","volume":25}

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  -d '{"jsonrpc":"2.0","id":1,"method":"eth_call","params":[{"to":"0x0E596B4bb924937aA35D9b342A90347ed6F05eF8","data":"0xf3e0c2900000000000000000000000000000000000000000000000000000000000000e1d"},"latest"]}'

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