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Perceived Effects of Educational Game on the Academic Performance among Education Students

Hannan Usman, Carlito Abarquez
Psychology and Education: A Multidisciplinary Journal · 2024-08-04 · DOI 10.5281/zenodo.13208103
Token #3335
✓ Verified on SciChain. The record below hashes to exactly the content hash stored on chain for token #3335.
Token#3335 of SciMatic Articles (ERC-1155), fixed supply 1,000,000
Contract0x0E596B4bb924937aA35D9b342A90347ed6F05eF8
Mint transaction0xd8f3f7099fc995a3d3eba090e679b846aa8780b3442a36ea09246ce3f51c438f · block 12100599
Minted2026-10-01 22:25 UTC
Hash on chain0x25c6eb4c7e0412c6b1f1173c201082d0f77d4e58f62bdfdb92a865986aa1e75b
SHA-256 of the record0x25c6eb4c7e0412c6b1f1173c201082d0f77d4e58f62bdfdb92a865986aa1e75b
Article today Matches the anchored record.

Allocation at minting

HolderWalletMintedHolds now
SciMatic (10%) 0xc35709AB…277732 100,000 100,000
Hannan Usman 0x2d7E8f80…B2D709 450,000 450,000
Carlito Abarquez 0x624eb6D1…4b1A26 450,000 450,000

The anchored record

Canonical JSON (keys sorted, no spaces, UTF-8). Its SHA-256 is the hash on chain.

{"abstract":"This study aimed to determine the perceived effects of educational games on academic performance among education students. The respondents of this study were limited only to one-hundred twenty-seven (127) education students from first-year to third-year level in Khadijah Mohammad Islamic Academy (KMIA). The instrument used was adapted from the study of Bicen and Kocakoyun (2018). The data gathered was statistically analyzed, interpreted, and validated. The findings revealed that the respondents’ age ranged between 18 to 25 years old and all of them had used Quizizz application. The finding showed that there was a significant relationship between the profile and the perception of respondents about the educational game application. It can be concluded that the educational game affected the academic performance of the respondents. It was recommended that future researchers must conduct similar studies in a wider scope or explore how the individuals’ academic performance was involved in using educational games. For future researchers, the study highlighted the need for an in-depth exploration of the factors influencing the effectiveness of educational games, considering not only demographic variables but also individual preferences and sensitivities.","abstract_source":"original","authors":["Hannan Usman","Carlito Abarquez"],"date":"2024-08-04","doi":"10.5281/zenodo.13208103","id":3335,"issue":10,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"c2045c9eb940bb261869aa24264065c3cdd31b1556ec3176c18d0e159ef89e2d","schema":"scimatic-article/1","title":"Perceived Effects of Educational Game on the Academic Performance among Education Students","volume":22}

Check it yourself

1. The record, from the token's own metadata:

printf '%s' "$(curl -s https://scimatic.org/nft/articles/3335.json | jq -r .canonical_record)" | sha256sum

2. The hash stored on chain (contentHash(3335)):

curl -s https://rpc.scimatic.net -H 'content-type: application/json' \
  -d '{"jsonrpc":"2.0","id":1,"method":"eth_call","params":[{"to":"0x0E596B4bb924937aA35D9b342A90347ed6F05eF8","data":"0xf3e0c2900000000000000000000000000000000000000000000000000000000000000d07"},"latest"]}'

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