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Keyword Connections
game
Journals
2
1
International journal of environmental research and public health
2
journal of oral rehabilitation
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Bibliographies
929
1
Supporting Sustainable Development of Water Resources: A Social Welfare Maximization Game Model.
2
Effect of tongue-strengthening training combined with a tablet personal computer game in healthy adults.
3
game design to measure reflexes and attention based on biofeedback multi-sensor interaction
4
playing, gaming, working and labouring: framing the con-cepts and relations
5
gamification of cognitive assessment and cognitive training: a systematic review of applications, approaches and efficacy
6
game-based training of listening skills: the effects of degraded communications
7
the film jogo de cena e o corredor de espelhos
8
game utilization as a media to train the balance of left and right brain
9
Outbreak of Trichinellosis Associated with Eating Cougar Jerky
10
The Importance of Children’s Games in the Education of the Young Generation
11
Optical Games as Alternative Learning Media to Increase Students' Learning Interest in Interference and Light Diffraction Material
12
The new great game: blood and oil in Central Asia
13
Virtual reality and video games in cardiac rehabilitation programs. A systematic review.
14
Artificial intelligence - upping the game in gastrointestinal endoscopy?
15
Being the chosen one: social inclusion modulates decisions in the ultimatum game. An ERP study.
16
Exaggerated envy and guilt measured by economic games in Japanese women with anorexia nervosa.
17
Using the Revised Bloom Taxonomy to Analyze Psychotherapeutic Games
18
Surgical Techniques, Outcomes, Indications, and Complications of Simultaneous High Tibial Osteotomy and Anterior Cruciate Ligament Revision Surgery: A Systematic Review.
19
Trends in Publications on the Anterior Cruciate Ligament Over the Past 40 Years on PubMed.
20
Medial Patellofemoral Ligament Reconstruction in Skeletally Immature Patients: A Systematic Review and Meta-analysis.
21
AN APPROACH TO DEVELOP A MOTION-SENSITIVE, LOCALLY MULTIPLAYER-HYBRID (MULTIPID) 3D VIDEO GAME
22
Postoperative Magnetic Resonance Imaging following Arthroscopic Primary Anterior Cruciate Ligament Repair
23
ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions
24
Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR
25
Rabies of canid biotype in wild dog (Lycaon pictus) and spotted hyaena (Crocuta crocuta) in Madikwe Game Reserve, South Africa in 2014-2015: Diagnosis, possible origins and implications for control
26
AN APPROACH TO DEVELOP A MOTION-SENSITIVE, LOCALLY MULTIPLAYER-HYBRID (MULTIPID) 3D VIDEO GAME
27
The Continuance Intention of User’s Engagement in Multiplayer Video Games based on Uses and Gratifications Theory
28
System Usability Scale Antarmuka Palembang Guide Sebagai Media Pendukung Asian Games XVIII
29
On the (in)fissibility of intervocalic consonants in Norwegian and German: Evidence from a word game
30
How to recover trust in the banking industry? A game theory approach to empirical analyses of bank and corporate customer relationships
31
Research on ‘near-zero emission’ technological innovation diffusion based on co-evolutionary game approach
32
Identification of locations susceptible to osteoarthritis in patients with anterior cruciate ligament reconstruction: Combining knee joint computational modelling with follow-up T and T imaging.
33
A Reactive-Darwinian Model for the ultimatum game: On the dominance of moderation in high diffusion
34
Loot boxes and the convergence of video games and gambling.
35
Mobile EGM Games: Evidence That Simulated Games Encourage Real-Money Gambling.
36
MoodJumper: An Exploration of Game Interface Preferences in Users With/Out Mood Disorder.
37
Effects of Active Video Games on Children's Psychosocial Beliefs and School Day Energy Expenditure.
38
SIM-CIG: A Serious Game to Practice and Improve Clinical Guidelines Adoption Based on Computer-Interpretable Guidelines.
39
Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition.
40
The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers.
41
Effects of active video games on children and adolescents: a systematic review with meta-analysis.
42
A systematic review and meta-analysis of social emotional computer based interventions for autistic individuals using the serious game framework
43
Evaluating Immunopathogenic Biomarkers During Severe Malaria Illness as Modifiers of the Neuropsychologic Benefits of Computer Cognitive Games Rehabilitation in Ugandan Children
44
Results from a pilot study of a computer-based role-playing game for young people with psychosis
45
Computer game licences: The EULA and its discontents
46
Tablet computer games to measure dorsal stream performance in good and poor readers
47
Playing games in computers without physical interaction using electroencephalography for differently abled
48
The implementation of Miro, a media-as-place computer game
49
A new method for tongue rehabilitation with computer games: Pilot study
50
Effectiveness of Cognitive Computer games on Attention Span of Students with Intellectual Disability
51
Serious Games in Computer Science Learning Goals
52
ExerBrain: A Comparison of Positive and Negative Reinforcement in Attention Training Using BCI based Computer Games
53
Effectiveness of Computer games of Emotion Regulation on Social skills of Children with Intellectual Disability
54
Factitious: Large scale computer game to fight fake news and improve news literacy
55
About some barriers in usage of educational computer games by teachers in STEM
56
Using computer games to support mental health interventions: Naturalistic deployment study
57
Concurrent Validity and Reliability of Alternative Computer Game for the Coincidence-Anticipation Timing Task
58
Engaging students in computer science education through game development with unity
59
Applying Brain-Computer Interface Technology for Evaluation of User Experience in Playing Games
60
Game-based learning in mechanical engineering education: Case study of games-based learning application in computer aided design assembly
61
The PERSON project: a serious brain-computer interface game for treatment in cognitive impairment
62
Investigating the Impact of an Immersive Computer-based Math Game on the Learning Process of Undergraduate Students
63
Sociology a game changer in computer science programs
64
The development and evaluation of ‘farm animal welfare’: An educational computer game for children
65
Pervasive Serious Game for Development Skills in Computer Networking
66
Serious games in learning Computer Networks. An analysis from the optimal experience
67
Problematic computer game use as expression of Internet addiction and its association with self-rated health in the Lithuanian adolescent population
68
Formative evaluation of an adaptive game for engaging learners of programming concepts in K-12
69
Discrete Control Processes, Dynamic Games and Multicriterion Control Problems
70
Cyber Games and Interactive Entertainment
71
The contagious impact of playing violent video games on aggression: Longitudinal evidence.
72
Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth: A Longitudinal Study.
73
Finding Common Ground in Meta-Analysis "Wars" on Violent Video Games.
74
Effect of Exposure to Gun Violence in Video Games on Children's Dangerous Behavior With Real Guns: A Randomized Clinical Trial.
75
An Interactive Mobile App Game to Address Aggression (RegnaTales): Pilot Quantitative Study.
76
Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report.
77
The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect.
78
Exploring Adolescent Cyber Victimization in Mobile Games: Preliminary Evidence from a British Cohort.
79
Effects of sexualized video games on online sexual harassment.
80
Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games?
81
A longitudinal study of link between exposure to violent video games and aggression in Chinese adolescents: The mediating role of moral disengagement.
82
Metaanalysis of the relationship between violent video game play and physical aggression over time.
83
Violent video games, externalizing behavior, and prosocial behavior: A five-year longitudinal study during adolescence.
84
An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren.
85
Correction: The evaluation of the effect of a newly designed Computer Game on 7th Grade Students' motivation towards science and aggression [EURASIA J. Math., Sci Tech. Ed, 13, 8, (2017) (5379-5393)] https://doi.org/10.12973/eurasia.2017.00831a
86
The evaluation of the effect of a newly designed computer game on 7th grade students' motivation towards science and aggression
87
Priming effect of computer game violence on children’s aggression levels
88
Emotions in social computer games: Relations with bullying, aggression, and school belonging
89
How gamers manage aggression: Situating skills in collaborative computer games
90
He just wants to play: How goals determine the influence of violent computer games on aggression
91
Exposure to violent computer games and Chinese adolescents' physical aggression: The role of beliefs about aggression, hostile expectations, and empathy
92
Effects of violent and non-violent computer video games on explicit and implicit aggression
93
Computer games in childhood and adolescence: Relations to addictive behavior, ADHD, and aggression
94
Changes in the P300 amplitude under the influence of "aggressive" computer game in adolescents with different levels of initial aggression and conflicting behavior
95
Excessive computer game playing: Evidence for addiction and aggression?
96
Gender stereotypes, aggression, and computer games: An online survey of women
97
Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents
98
Aggression, competition and computer games: Computer and human opponents
99
Applying Evolutionary Psychology to a Serious Game about Children's Interpersonal Conflict
100
“To Prohibit or Permit”: Strategies of Parental Behaviour in Relation to Children’s Video Games in Today’s Russia
101
the Role of Botsalano Game Reserve in Sustainable livelihoods and Poverty alleviation through Community-based tourism development in South Africa