Research Article

Effect of Video Games on Work and Study Attitudes of Grade Four Pupils in Three Schools of Valencia City District III

148 reads
Psych Educ Multidisc J, 2025, 32 (10), 1208-1218, doi: 10.5281/zenodo.14967634, ISSN 2822-4353

Abstract

The study aimed to assess the frequency and type of video games played by Grade Four pupils, the time spent gaming per week, teachers' perceptions of video games' effects on study attitudes, and gender differences in gaming habits. Conducted in three schools of Valencia City District III—Vintar Elementary School, Kahaponan Elementary School, and San Isidro Elementary School—the study employed a descriptive research design. A total of 109 pupils and five teachers participated, with data gathered through questionnaires. Statistical tools such as percentage, mean, standard deviation, rank, and t-test were used for analysis. Findings showed that fighting games were the most frequently played, though pupils spent limited time on gaming. Teachers agreed that video games influence pupils' work and study attitudes. While no significant gender difference was found in overall gaming frequency, role-playing games showed a notable gender-based variation. Recommendations for parents include monitoring the type of games children play, selecting age-appropriate and educational games, limiting screen time, and encouraging alternative activities for balanced development. Teachers should closely monitor attendance, use engaging teaching materials, and discourage pupils from visiting computer shops during school hours. Pupils are encouraged to prioritize studies, choose educational games, and follow parental guidance.

Keywords: video games, work, effect, study attitudes

Blockchain Confirmation

Loading...
If you want to upload this article to SciMatic Hybrid Blockchain, install MetaMask extension to your web browser, create a wallet and buy SCI coins at SciMatic using credit or contact your country coordinator.
One article costs 10 SCI coins to be in the Blockchain. Buy SCI Coins

Bibliographic Information

Jean Manuel, Angelina Cacharo, Ofelia Pigao, (2025). Effect of Video Games on Work and Study Attitudes of Grade Four Pupils in Three Schools of Valencia City District III, Psychology and Education: A Multidisciplinary Journal, 32(10): 1208-1218
Bibtex Citation
@article{jean_manuel2025pemj,
author = {Jean Manuel and Angelina Cacharo and Ofelia Pigao},
title = {Effect of Video Games on Work and Study Attitudes of Grade Four Pupils in Three Schools of Valencia City District III},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2025},
volume = {32},
number = {10},
pages = {1208-1218},
doi = {10.5281/zenodo.14967634},
url = {https://scimatic.org/index.php/show_manuscript/4591}
}
APA Citation
Manuel, J., Cacharo, A., Pigao, O., (2025). Effect of Video Games on Work and Study Attitudes of Grade Four Pupils in Three Schools of Valencia City District III. Psychology and Education: A Multidisciplinary Journal, 32(10), 1208-1218. https://doi.org/10.5281/zenodo.14967634

Author Information

  • To change your profile photo, login to scimatic.org, go to your profile and change the photo.
  • Provide a face photo, and not full body.
  • It is better to remove the background from your photo. Go to Remove Background and then upload to profile
  • If you are unable to login, go to Reset My Password provide your email registered with the article and get new password.
  • In case of any other problem, contact your editor directly or write to us at info @ scimatic.org